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All Games are timed except the finals. Games must start on time. One long blast of the air horn
will sound the start of the round. Thee (3) short blast will sound the end of the round. In all
games except the finals the games will be played to 50 minutes. If the horn goes off while the
point is İin progress, play the point out. If the horn goes off between points, play another point.
If a team is winning by three or more points, the game is over. If a team is winning by two or less
points, then another point is played until there is a team with a higher score. That team wins. A
team does not have to win by two points. All games have an extra ten minutes built in the schedule
for any additional play that may be needed after the horn goes off. Each team will have two
timeouts per game. After the horn goes off only one timeout may be used. There are no half-times,
therefore the lag for disc is crucial. No mercy rule.
Championship Game - The game will be the best two-out-of-three 7-point games, with the third and deciding game played to 5 points. Each team has one time-out per game. No carry-overs of time-outs into the next game. The team that scores the winning point of İa game will start the next game by pulling the disc from the endzone that they scored in. 3 minutes between games. Start of the game
The captains of each team will choose a representative to "Lag" the disc. One representative of
each team will throw the disc from the back of the end zone, trying to get it closer to the back
of the opposite end zone without the disc going over the line. Both representatives throw the disc
at the same time on a count of three. If both discs go over the line, then the closer to the back
line wins the choice of either starting on offence, or select which endzone to defend.
Initiate Play
Each new point begins again with both teams lining up on their respective goal line with the team
that just scored throwing the disc to the other team. All pulls must be an inverted type throw of
the disc (upside down, hammer, scuber, etc.). When the disc is pulled it shall be at least 91
degrees (perpendicular) to the ground. The disc is played where it lands or caught. If the disc
hits inbounds, but rolls or slides out-of-bounds, then the disc is played at the point where the
disc went out-of-bounds.
Stall Count
The person with the disc has 6 seconds to throw the disc to a teammate. The defender (Marker) guarding
the thrower counts the seconds out loud ("stalling one, two, three..."). The Marker must be within
three meters of the thrower to initiate the stall count, and must stay within six meters of the thrower.
Scoring
A goal, worth 1 point, is scored when a player throws the disc to a teammate and it is successfully
caught within the confines of the endzone of attack. Two points are scored when a player throws a completed
pass from within their defending endzone to within their attacking endzone. Play is initiated after each
score.
Change of possession
A turnover results whenever one of the following items occur:
Boundary Lines
The boundary lines are part of the playing field proper. If the bottom of the players foot steps on the line,
then they are considered in-bounds. If they drag the lines out of their original position, they are to be
considered out-of-bounds.
Checking the Disc
A hand check is needed to initiate play after any infraction of the rules, such as, violations and fouls.
A ground check is needed to initiate play any other time such as, a pulled disc, brick-mark, turnover, or
time-out.
Official Disc
Any 175 gram flying disc may be used as long as it is acceptable to both team captains. If the captains
cannot agree, the Official Disc of BULA shall be used.İA colored 175 gram flying disc is the preferred disc
of BULA 4 on 4.
Footwear
Cleats are not permitted on the Beach Ultimate field. Tennis shoes and beach type shoes are allowed on the
Beach Ultimate field as long as they do not endanger the safety of other players.
Uniforms
Players should wear either white or dark shirt to identify their teams. Players should wear clothing that is
comfortable to play Beach Ultimate. During the start of the game, Captains should decide if players may go
shirtless, and what color they will represent.
Callahan
If a defensive player intercepts a disc from anİoffensive player in their endzone of attack, the defensive
team scores one point.
Report all scores after each round. |
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Rules
Copyright © 2007 W2BU. All rights reserved.







